DSR Cubed

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ABSTRACT:

When discussing the prospect of reviving the DSR competition series, Tyler and I started brainstorming with one key fact in mind: dancing games are pretty much dead. Most of the people that were a fundamental part of the PNW DDR scene don’t play the game or its variants with any degree of seriousness anymore. So the idea of reviving the tournament series around the old competitive paradigm made no sense. DSR Cubed should not be focused on the game. It should be focused on the people.

As a result, the DSR series has been reinvented with a primary purpose of creating an olympics-style competition environment that is really just a conduit to bring the old crowd and welcome a new crowd all in one space to Just Have Fun. DDR will still be integrated into the competition, but will not be emphasized any more than the other events.

WHERE AND WHEN:

July 20th 2013 at Tyler’s dad’s house in Eugene, Oregon.  Registration starts at 10:00am. The tourney itself will end at approximately 8:30pm with a scheduled dinner break.

ENTRY FEE:

The entry fee for every participant is $20.  Spectators who are planning on participating in dinner should bring $5.  We are capping the tournament at 40 people on a first come-first serve basis.

TEAMS:

Teams of 4-5 people will be picked (most likely at random) and will be given an opportunity to come up with a team name and strategize about team representatives for each of the tourney events.

EVENTS:

DSR Cubed is split into three Simultaneous Events (in which all players of a team are playing different games simultaneously), two Spectator Events (where a small group of people are competing/earning points while everyone else watches), and the DSR Cubed Medal Finals.  During the Simultaneous Events and Spectator Events, DSR Points are earned that contribute to a team’s advantage in the DSR Cubed Medal Finals.

Simultaneous Events: Events 1, 3, and 5 are Simultaneous Events broken into five categories: Casual, Poker, Strategy, Console, and Wildcard.  Team members assign every member to one of the above categories for each event.  Players may choose to play in the same category for multiple events.  In the event that there are two teams with only 4 players, the team chooses one game per event in which the points earned will be double.

For Casual and Poker, all players will play the game assigned to that category.  For Strategy, Console, and Wildcard, two games are assigned to that group.  Team members will pick which game they want to play in the order of last place team (in points) to first place team (in points).  The first round will be chosen at random.  Players may not pick a game that he/she played in a previous round.  In the case of 6 teams, games will be split into two games of 3 players each.  In the case of 8 teams, games will be split into two games of 4 players each.  (If you have to ask about 7 teams, please leave).

For games that don’t complete by the end of the allotted time slot, game will still end.  Points and standings will be calculated at that time.

Because the learning curve of some of these games can be a little steep, it would be helpful for players to pick games in which they are already familiar with the game play.

Spectator Events: Events 2 and 4 are Spectator Events that are broken down into four rounds of play, one for each member of a team.  In the event that there are teams with five players, one player can be granted a “bye” for one of the Spectator Events so long as they play in the second one and vice versa.

DSR Cubed Medal Finals: The DSR Cubed Medal Finals consists of all team members playing various rounds of Johann Sebastian Joust.  DSR Points earned during the regular events will contribute to team advantages in the Finals.

SCHEDULE AND RULES: (work in progress)

10:00-11:30 – Registration and Opening Ceremonies

[expand title=”Details”]

Registration for DSR Cubed will begin promptly at 10:00 and end approximately at 11:15. At 11:15, Tyler and Mendel will give an official welcome and assign teams. If you know you are running late and still plan on participating, drop a text or a call to someone to let us know so that we can tally you into team creation.

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11:30-1:00 – Event 1 (Simultaneous)

[expand title=”Werewolf – No Limit Texas Hold Em – Dominion/Takenoko – Castle Crashers/Mario Kart 64 – Fluxx/Scrabble”]

Casual: Werewolf

Rules for Werewolf can be found here.  In addition to the rules above, one person will be assigned the “Protector” role – a villager that can protect one other villager of his/her choosing other than him/herself from werewolf attack.  Tyler will be the game moderator.

For each game played, all players earn 1 point for every night survived.  An additional 3 points will be awarded to the winning team (including those that are dead).  Multiple games will be played in the allotted time slot.  The player with the highest accumulated score amongst all games will earn 100 DSR points.  All others will earn points based on the percentage of proximity they are to the top player.

Poker: No Limit Texas Hold ‘Em

Mendel will be the dealer and tournament moderator.  Players will start with 5000 chips. Blinds will start at 25/50 with blind levels raising every 8 minutes at a “turbo” structure to fit the game into the slotted event time.

The winner of the tournament will earn 100 DSR Points.  2nd place will earn 80 DSR points.  3rd will earn 60, 4th will earn 40, 5th will earn 20, and 6th and lower will earn 0 points.

Strategy 1: Dominion

Official rules for Dominion will be used.  The 10 card sets that will be used are: Bureaucrat, Chapel, Council Room, Market, Militia, Mine, Moat, Moneylander, Laboratory, and Witch.  Two games may be played if the first game is particularly short.  Points for both games will be added to generate a cumulative score.

The player with the most accumulated points will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Strategy 2: Takenoko

Official rules for Takenoko will be used.  At the completion of the game, the person with the most points will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Console 1: Castle Crashers

Players will pick a character and play Story Mode for 45 minutes.  All players may build their characters however they choose.  At the end of 45 minutes, exit story mode.  Each player plays Arena Mode individually (one at a time).  For each wave of enemies you defeat, you earn 1 point.  If you successfully clear all 10 waves, you earn an extra 3 points.  After everyone plays Arena mode, everyone players “All you can quaff” mode, and the winner earns 3 points.

The player with the most points earns 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Console 2: Mario Kart 64

Players will play in the Grand Prix Mushroom Cup circuit, 150cc difficulty.

The player with the most points earns 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Wildcard 1: Fluxx

Official Fluxx rules will be used.  Multiple games of Fluxx will be played.  Game winners will earn 1 point per 5 minutes of game length (so the winner of a 10-15 minute game will earn 3 points, the winner of a 20-25 minute game will earn 5 points).

The player with the most points at the end of the event will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Wildcard 2: Scrabble

Official Scrabble rules will be used.  Challenges will be verified against the TWL06 dictionary lookup tool located here.

The winner of the game will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

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1:00-2:15 – Event 2 (Spectator): Rock Band 3

[expand title=”Rules”]

Four players from a team will collectively play a song choosing any instrument of their choice.  In the event that there are 5 people on a team, the fifth person can claim a “bye” but then must participate in Event 4.  Song selected may not have been previously played by another team.  Machine score will be used.

The team with the highest score will earn 800 DSR points.  All other players will earn points based on the percentage of proximity they are to the top team.

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2:00-3:30 – Event 3 (Simultaneous)

[expand title=”Balderdash – Pot Limit Omaha – Dominion/Ticket To Ride: Europe – Super Mario Bros. Wii/Puzzle Fighter HD – Trivial Pursuit: Lord of the Rings Edition/Nertz”]

Casual: Balderdash

Official Rules of Balderdash will be played with the exception that the board will not be used.  Players play an unspecified amount of rounds until the event ends.  Players will earn points based on the following:

1 point when their incorrect written answer is chosen by another player.

2 points for choosing the correct answer.

3 points for the card reader if no one guesses the correct answer.

At the end of the event, the player with the most accumulated points earns 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Poker: Pot Limit Omaha

Mendel will be the dealer and tournament moderator.  Players will start with 5000 chips. Blinds will start at 25/50 with blind levels raising every 8 minutes at a “turbo” structure to fit the game into the slotted event time.  The winner of the tournament will earn 100 DSR Points.  2nd place will earn 80 DSR points.  3rd will earn 60, 4th will earn 40, 5th will earn 20, and 6th and lower will earn 0 points.

Strategy 1: Dominion

See event 1 for Dominion Rules

Strategy 2: Ticket To Ride: Europe

Official Rules for Ticket to Ride: Europe will be used.

At the completion of the game, the person who has earned the most points will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Console 1: New Super Mario Brothers Wii

Players will play in Coin Battle Mode.  The first five levels will be played.  Cumulative score will be used (which may need to be written down manually).

The player who has earned the most points will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Console 2: Puzzle Fighter HD

All players will play each other in a best 2 out of 3 Round Robin format.  Points are awarded on the number of rounds won (even if you don’t win your best 2/3.  Points are accumulated at the end of the tournament.

The person who has earned the most points will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Wildcard 1: Trivial Pursuit (LOTR)

Official Trivial Pursuit Rules will be used.  Players should keep questions in which they answered correctly for score tracking.  Players will earn points based on the following scale:

1 point for each question answered correctly

2 points for each “pie wedge” earned

3 points for winning the game.

At the end of the game, the player with the most points earns 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Wildcard 2: Nertz

Official Rules for Nertz will be used. The game ends when one person reaches 150 points.  Multiple rounds will be played.  For each game won, an additional 20 bonus points will be added to the cumulative score.  If the events ends in the middle of a match, all accumulated points for that match get added to the cumulative score with no bonus points added.

At the end of the event, the player with the highest accumulated score will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

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3:30-5:00 – Event 4 (Spectator): Dance Dance Revolution

[expand title=”Rules”]

Eight stepcharts have been written by Tyler and Mendel in four song groups of two songs.  The first song group will be a difficulty 6 and 7, the second song group will be a 7 and 8, the third song group will be an 8 and 9, and the fourth song group will be a 9 and 10.  Songs will not exceed two minutes in length.  Hold notes and mines will be used, but roll notes and hands will not.

Teams assign a song group for each 3 or 4 members of their team (one person may play twice).  Players not involved must have been involved in Event 2.

Two players assigned to a song group will play simultaneously. Any other players waiting to play from that group should not be present in the room.  Players will be given one warmup song before playing the two sightread charts of their group.  Players will earn points on the following scale:

Passed the song – 2 points

Earned a star – 3 points

Earned 2 stars – 5 points

earned 3 stars – 7 points

earned a quad star – 10 points. And a lot of respect.

Points from all team members are added to create a team total.  The team with the highest amount of points earns 800 DSR points.  All other teams will earn points based on the percentage of proximity they are to the top team.

[/expand]

5:00-6:15 – Event 5 (Simultaneous)

[expand title=”Cards Against Humanity -  1/2 Hold ‘Em 1/2 PLO – Catan: Cities And Knights/Takenoko – Super Smash Brothers Brawl/TBD – Hearts/Blokus”]

Casual: Cards Against Humanity

Official Rules for Cards Against Humanity will be used.  Players play an unspecified amount of rounds until the event ends.

Players who have accumulated the most black cards will earn 100 DSR points.  All other players will earn points based on the percentage of proximity they are to the top player.

Poker: 1/2 Hold Em and 1/2 PLO

Mendel will be the dealer and tournament moderator.  Players will start with 5000 chips. Blinds will start at 25/50 with blind levels raising every 8 minutes at a “turbo” structure to fit the game into the slotted event time.  Game will switch every 6 hands.  The winner of the tournament will earn 100 DSR Points.  2nd place will earn 80 DSR points.  3rd will earn 60, 4th will earn 40, 5th will earn 20, and 6th and lower will earn 0 points.

Strategy 1: Takenoko

See event 1 for rules for Takenoko.

Strategy 2: Catan: Cities and Knights

Official rules for Catan: Cities and Knights will be used.  Players may opt to play through some of the dinner break if they wish as the game will definitely likely run over 1:30.  Absolute cut off time will be 6:45.  The winner or highest point earner will earn 100 DSR points.  All other players will earn points based on percentage of proximity they are to the top player.

Console 1: Super Smash Brothers Brawl

Players will play three 10-minute matches of Time Battle (free for all).  Players will score 1 point for every kill.  Players will then play three matches of Stock Battle (free for all).  The last player standing scores 5 points.  Players cannot use the same character twice in any of the six matches.

The player with the highest cumulative score earns 100 DSR points.  All other players will earn points based on percentage of proximity they are to the top player.

Console 2: Mario Golf 64

Players will play a Skins Match on the “Toad Highlands” course.  The player with the highest score earns 100 DSR points.

All other players will earn points based on percentage of proximity they are to the top player.

Wildcard 1: Hearts

Standard rules of Hearts will be used (located here) with the Queen of Hearts rule and the additional Jack of Diamonds rule.  Shooting the moon without the Jack of Diamonds gives every other player 26 points.  Shooting the moon with the Jack of Diamonds gives every other player 36 points in addition to the -10 points earned.  Game ends when one person reaches 100 points.  The winner of the game earns a bonus of -20 points.  Multiple rounds will be played until the event ends.  If the game ends before a player reaches 100 points, points are added with no bonus points.

The player who has accumulated the least amount of points will earn 100 DSR points.  All other players will earn points based on a percentage of proximity they are to that score, with 100% being the highest score (which earns zero points).

Wildcard 2: Blokus

Normal Blokus Rules will be used.  Players will play two rounds.  Points earned will be cumulative.

The player who has accumulated the most amount of points will earn 100 DSR points.  All other players will earn points bawsed on a percentage of proximity they are to that score.

[/expand]

6:15-7:30 – Dinner Break

Tyler and Mendel have paid for Market of Choice sandwich wraps to be made available for dinner.  The wraps are split into 40 meat wraps (half turkey/ham and half chicken) and 5 vegetarian.  Vegetarians get priority for their wraps, others are first come first serve.  Drinks will be provided.  Any other snacks or special dietary need things throughout the day are your own responsibility.

7:30-8:30 – DSR CUBED MEDAL FINALS: Johann Sebastian Joust

Five rounds of Johann Sebastian Joust will be played – one for each member of a team.  In the event that there are 8 teams, one member of a team will be used as a “rogue” element for the point scoring participants with limitations TBD.

For each round of JSJ, players earn a percentage bonus to their accumulated DSR Point score earned throughout the entire tournament.  New scores are calculated for each subsequent round of JSJ.  Percentage earned is based on the following scale:

Round 1:

1st place – 5% added

2nd place – 4% added

3rd place – 3% added

4th place – 2% added

5th place – 1% added

Round 2:

1st place – 10% added

2nd place – 8% added

3rd place – 6% added

4th place – 4% added

5th place – 2% added

Round 3:

1st place – 15% added

2nd place – 12% added

3rd place – 9% added

4th place – 6% added

5th place – 3% added

Round 4:

1st place – 20% added

2nd place – 16% added

3rd place – 12% added

4th place – 8% added

5th place – 4% added

Round 5:

1st place – 25% added

2nd place – 20% added

3rd place – 15% added

4th place – 10% added

5th place – 5% added

8:30 – CLOSING CEREMONIES:

Upon completion of the DSR Cubed Finals, Closing Ceremonies will occur to hand out medals, prizes, and honors.

HOUSING AND HOUSE RULES:

Out of respect for Tyler’s dad’s place and his privacy, Tyler’s dad’s place is not available for general crash space, although camp can be made of Tyler’s property.  There should be plenty of locals that can help with housing efforts.  Coordinate this on your own, or feel free to ask for help on our Facebook page or Google Plus Event Page.

Tyler has requested that the following rules apply during tournament festivities:

  • No drugs.
  • No smoking inside.
  • No alcohol for those under 21.  For those of age, do not get wasted during the event.  Drink responsibly.

RSVP/T-shirt size:

The scope of the tournament in its planning and its prize pool/food budget is dependent upon having as close to an accurate number of participants as possible ahead of time.  Because this is being promoted on a few different areas of social media, I’m centralizing RSVPs to a dedicated RSVP page for final count.  Please RSVP as accurately and as swiftly as is possible regarding your participation in the tourney with the RSVP form provided. In the comments section, please indicate your T-shirt size.

QUESTIONS:

Any questions regarding the tourney can be addressed to the Facebook page, the Google Plus Event Page, or to Mendel Lee (mendel at mendel lee dot com) or Tyler Harding (dyaus 7 at gmail) directly.

One Comment

  1. Chris May (ZDRX)

    Interesting structure. Definitely looking forward to more details as the time gets closer.

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